![]() ![]() That said, there is a "recap" video to watch on the "Syberia II" disc that explains what happened leading up to this adventure. No information is needed from the first game, but it will help players enjoy this bizarre tale even more. During conversations with characters, players can select the topics from a "dialogue tree" to gain hints. Similar to the first game, Kate can pick up and store items in her inventory and use them when required. But when she returns to the train, Hans is missing. Once inside the gates, she searches for someone who can load the coal into a machine. She finds a young girl who is willing to trade it for some sweets, so our protagonist must find coins to buy candy from a store. An example of a puzzle here involves finding coal to fuel the train, so it can continue east. Kate, Hans and an eccentric automaton named Oscar must first stop in the dilapidated Russian town of Romansburg. "Syberia II" lacks some of the magic found in the original game, but it still proves to be a fun and rewarding adventure. This sequel also includes a subplot involving Kate's boss, who sends a detective to find her. "Syberia II" picks up where its predecessor left off, where Kate and Hans travel by train through four cities in search of this hidden world where ancient mammoths still roam. On her journey, she unearths some fascinating facts about this mysterious old beneficiary when she finally tracks him down, she decides to join him on his quest to find a mythical island, Syberia. ![]() The game followed the adventures of Kate Walker, a New York-based lawyer who travels across Europe to find Hans, a missing heir to an "automaton" factory. "Syberia," a title that launched in fall 2002 for the PC, was a refreshingly slower-paced game that focused on character interaction, puzzle-solving and story. Not all video games star muscle-bound, gun-wielding action heroes out for vengeance.
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